I'm going to quantify it either-to do so usually leads to missing the big picture (like all these camera spec geek arguments that seem to care more about the hardware than the finished product.) I totally base what I said (or what I "assume") on my own experiences, and that's how it should be. #Prime lightworks PcBut my personal PC still has dual boot with slackware linux and windows since I use a windows pc for hardcore gamming at home! :D that´s true!īut I don´t think the majority is on macs, in brazil the majority of indies and small companies are on windows (macs are still machines for advertising agencies and graphic designers mostly in here, as in most of latin america, windows still rules), but I prefer to do my stuff with debian GNU/Linux at my studio, you may pay for some proprietary tools, but the overall system ends up costing less than a mac or windows too -and i think the open source philosophy makes much more sense and is fair as also there is a trust in the user as a "partner" and not as someone you have to watch over as a possible "pirate". Mac is the new "amiga computer" for indie productions, and maybe is the biggest player into NLE side of the game. Lots of companies use RENDERMAN under linux too. Houdini, Nuke, Piranha, and others apps run on linux ´cause there is a client base. Also in the industry as a whole, mac is a big part but there is lots of linux in highend post houses as windows too, from avid to maya to others highend apps. I think Lightworks gonna have success with windows users and mostly with linux users (since not everyone has money to buy Ant as NLE and basic color corection tool nor have the guts to learn cinelerra from scratch). #Prime lightworks installBurn it, install it, and you have a monster workhorse right out of the box. #Prime lightworks downloadYou buy a PC (sans the windows licence), download a DVD iso. Because it's free, one could conceivably put together a dedicated Linux-based video editing OS/distribution. I decent fast PC and a decent GPU running linux is the way to go. I think Linux would make the ideal workhorse OS since it doesn't seem to get progressively slower over time and require a re-install every few months just so you can keep getting the most out of your hardware. The most intriguing thing for me is the promise of Linux support. In terms of crashing and codec support, it's um, BETA, so no useful assessment of that can be made for the time being until a release is declared "stable". Just didn't seem to be worth the effort for me. You CAN key-map EVERYTHING in this tool, so I dare say with a big commitment, you can make it productive - eventually. I found the process too labout intensive. I don't think the interface makes efficient use of space. Found the editing paradigm to be cumbersome. #Prime lightworks full versionHave you used the Lightworks beta? If so, what are the pros and cons you have experienced and how do you think the full version might stack up against other NLE's? No information was given on what the differences between these versions would be, but regardless, $60 for one year is a pretty sweet deal (especially when you consider that an Adobe Premiere subscription can cost about that much per month). Although, I must admit that I'm not familiar with the program myself. #Prime lightworks proQuite a set of features! But as you might expect, in addition to the free version there's also a Pro version as well that runs $60 for a one year license ($30 if you're a student or educator). With a brand new Multicore Media Engine, Lightworks now includes support for advanced Long-GOP editing, offering real-time performance for all the main Long-GOP camera formats (H.264 and MPEG-2) and also XDCAM EX, XDCAM HD, AVCHD and HDV.
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